So, the collaboration with that graphics artist didn’t really work out. Back to putting something together myself. In one way, it’s nice to make something where you’ve done absolutely every part of it, but it takes time and, more importantly, might not look as super amazing as it could. ;)
I had a change of mind on how to create the graphics too. While I still want to keep them simple and cute, I decided on a bit of a whim to create 3D-models and render them to get the 2D-art. This of course means that I had to refresh some old modelling skills and learn some new stuff, but I like learning new stuff and I think it’s a skill that’ll be handy in the future as well, so I decided to go for it!
(Now I finally understand why those 3D-artists seemed to have a thing for voodoo dolls… You’ll know what I mean if you’re a 3D-modeller. :P)
I’m using Blender which seems very nice so far and is completely free. :)
Above is an early test-render vs the hand drawn design for the main character. Even this early version feels a bit more professional in my opinion. Hand drawn can be charming, but I get the feeling that alot of people would feel that it’s more of a “real” game with the 3D-render version. What do you think? I would appreciate any feedback.